AI: Anti-Infantry
Anti-infantry weapons deliver special damage to conventional infantry in place of standard damage.C: Cluster
Each shot in a cluster attack contains multiple projectiles, not all of which may hit the target. Cluster attacks use the cluster hits table to resolve their damage.DB: Direct-Fire Ballistic
These weapon types (except machine guns) can use a targeting computer when making attacks.DE: Direct-Fire Energy
These weapon types (except flamers) can use a targeting computer when making attacks.E: Electronics
ECM systems may jam electronic equipment.F: Flak
When used against airborne aerospace units, VTOLs, WiGEs, and dropping 'Mechs, apply a -2 to-hit modifier. This is cumulative with all other modifiers provided by the weapon or its ammunition unless specified otherwise. Treat all other aspects of the attack as normal.H: Heat-Causing
This weapon may inflict additional heat, damage, or both.M: Missile
Missile weapons deliver damage equal to the number of individual missile hits, times the damage per missile (abbreviated as "X/Msl" on the weapon and equipment tables, where "X" is the damage of each missile). Once the attacker has determined the specific number of missiles that struck the target by rolling on the cluster hits table, divide the damage that actually struck the target into specific damage groupings before assigning them to the target; the specifics of how each missile weapon determines its damage groupings are indicated in the damage column on the appropriate weapons and equipment tables. The number to the left of the slash indicates the maximum damage per grouping. The number to the right of the slash indicates what column of the cluster hits table is used. A target's anti-missile systems may reduce the number of missiles from a missile attack. Most missiles are also cluster weapons.P: Pulse
Apply a -2 to-hit modifier to all weapon attacks. This weapon type can use a targeting computer when making attacks, except for aimed shots.PD: Point-Blank
Point-blank weapons can only be used against targets in the same or adjacent hexes.R: Rapid-Fire
Rapid-fire weapons may fire more than one shot in a single weapon attack phase.S: Switchable Ammo
This type of weapon may choose from multiple ammo types.X: Explosive
Item explodes when damaged.